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The Land
Corrum is a kingdom on the Western Coast of
the Bright Lands Continent. The capital city is Dar Fallas, southeast of the
famed Universitea Magica at Vo Kami Heights. The summer palace, Dar Mallas, is
located on the eastern edge of the Watersdeep Bay. Vo Vight holds the northern
edge of the great bay while it's recent rival, Watersdeep (or more commonly just
Deep) City, has sprung up on the southern side.
Dar Fallas is divided into four sections. At
the center of the city lies the Summer Palace. By now, the Palace has grown to
the point where is has reached the First Wall and its grounds cover over seventy
acres. Between the First and Second Walls lies the Nobles Quarters, where all
entailed nobility must maintain a Winter Residence. Between the Second and
Third Walls lies the Merchants Quarter, where the commerce of the city thrives
and also the location of the Guild Houses and the middle class residences.
Outside of the Third Wall is the Labor's Quarters. The neighborhoods closest
to the two main gates, the Dar and the Northern Gates, while not as spiffy as
those in the Merchant's Quarter, are also not as much of an eyesore as the
sections closer to the Fallas Docks and away from the main roads. A Fourth Wall
is currently under construction.
Corrum is divided from its northern neighbor,
Reitvar, by the Eginal Mountain range. To the south lies the Salt Seas, a
desert of Saharan proportions that contains the largest grouping of salt mines
on the continent. Good relations with the desert tribes who own the salt mines
have insured that that valuable commodity is easily obtained in Corrum. To the
west lies Mar Dellium, the Ocean of Dreams. The Hollow Forest, or just the
Hallows, holds the north east border. According to superstition, the Hollows is
home to Elvin tribes and creatures of legend, leaving few brave souls to enter
it. Those that do seldom return. The southern-most expansion of the Hollows
marks the eastern border of the kingdom, and the beginning of the territory
claimed by the League of City-States. Each city state, with the exception of Co
Guild, is named after its ruling family. Co Veden is governed by an ogilarchy
of guildsmasters as the city rose at the beginning (or the end, depending on you
viewpoint) of the Great Trade Road. The closest city state to Corrum is Co
Leurin.
Other points of interest in this kingdom
(relative to the capital as the crow flies) include: Sands Watch, due south by
three weeks caravanning; Hollows Watch, north-northeast by another three weeks
caravanning; Agrimon's Folly to the east-southeast by two weeks caravan;
Snowsgate to the north-northwest by five weeks caravan; and Glenismede at the
base of the Mount Torrum, directly north for five and a half weeks caravan.